Showing posts with label Organized Play. Show all posts
Showing posts with label Organized Play. Show all posts

Tuesday, July 23, 2013

League Night #3

The Privateer Press Machinations League rolls on - I missed week #2, and week #3 didn't look promising when I pulled in to the game store - it appeared to be deserted when I pulled in (I'm guessing because of the terrible heat wave we're having here, and the A/C in the game store isn't fantastic).  Luckily after a bit some people started showing up, and Funderhammer and I decided to play a 25-point game (with league play, you get more points for playing a new opponent, playing a new faction, playing at a point level you haven't played at yet, etc).  It had actually been quite a while since we had played each other, and I had a few new models I wanted to try (my Torch warjack and my Great Bears).


Picking a list


Setting Up

Overall, it was a fun game - ironically, I picked almost all of my ranged units in my Khador force, while Funderhammer picked an almost entirely melee Retribution list.  The aforementioned Great Bears charged into combat and were quickly outnumbered:


Lonely Great Bear is Lonely

Surprisingly one model survived the first round of combat, and went on to take out two of the opposing unit before being wiped out.

Happily the Torch did great - after getting locked up in melee the entire game the last time I tried to use him, he got to do everything I wanted him to this time.  In the end it came down to whether I wanted to run The Butcher in for an assassination run on his caster, or try to get his caster with the Torch's spray template.  The Butcher was getting dinged by feedback every round, so I took the free strikes and was able to get his caster under my template - with The Butcher's feat and a focus boost, Torch did D4 damage and came away with the win! 

Tuesday, July 9, 2013

League Night

...so lars4life is the Pressganger at our local game store, and has been running events for a while - I've been meaning to get to some of them, but my graveyard-shift job makes it difficult.  I decided to wake up early and try playing in the Machinations: Entropy league.

After meeting everyone, a player named Matt asked if I wanted to get in a game. I warned him that I hadn't played much, as I was primarily in it for the painting & modelling - if he was willing to put up with me stumbling through the rules, I'd be happy to play.  It turns out that he was playing a new army for the first time, so he didn't mind.  After setting up terrain, we got down to it.



Matt was playing a Cryx army - I used my typical strategy of running everything across the board, since Khador is slow as molasses.  There were some weird lanes to be dealt with and a lot of back-and-forth - the Cryx were pretty fragile until Matt popped his feat - then they got downright nasty.  This was the first time I had tried to play with my Torch warjack, but Matt tied it up with Death Chill, so it didn't get to do much of anything.  My Gun Carriage was effective, but I actually overshot most of his army and he moved them down the left flank behind cover, out of harm's way.  In the end, all I had left was The Butcher, but I had his caster down to one point. In the end, I just couldn't get close enough for an assassination run, since my caster was stuck in melee across the board.  (I probably popped my feat a round too soon - The Butcher is tough-as-nails, but I still get nervous when he's in melee).  The few troops he had left chipped away at him until he was dead.  Overall, I had a good time - Matt was nice enough to put up with my weak grasp of the rules (I'm sure he could have taken me apart in short order if he felt like it) and in the end, he said he didn't really notice any big errors in strategy on my part, which was good to hear. I'll be back for more next week...